Move WASD or arrow keys · Run Shift · Interact / talk E or Space · Plant a seed F · Map M · Zoom mouse wheel or + / −
Satchel I · Stats and skills C · Wayfarer's Leap T (once learned) · Strike right-click · Dialog choices 1 2 3, or type a message to anyone you talk to.
Click things in Kiri's room to use them. Sit by any campfire (E) to rest and meditate, and the drum-circle music will draw closer around you. Hunt with right-click — craft tools at the λ terminal in Kiri's room and equip them with 1-4. Q picks up a kid who trusts you four hearts' worth, or sets them down. Eat, drink and rest to stay strong. Gifts and kind words raise hearts. People who like you enough will travel with you. The Ice Cave is at Frozen Cavern on Mount Chasma.
Walk off the left side of Kiri's room to go outside. Walk to the cabin door and press E to go back in.
Every story place from the book is out there. Find them, talk to the people, and gather the glowing wild seeds. Fin's teaching: plant back more than you take.
Progress saves on this device.
We are building the Kiri Engine into an immersive world builder and community resource. We are partnering with collectives that need to be aware of each other on a map, and we are filling the gaps — building a world builder these communities can use to draw their worlds how they want them, easily.
Kiri World has realistic open-world freedom, and it is still under development. It is for entertainment and education purposes only, and that freedom should not be used to do bad things. The game does not encourage anything you can do in it — it is up to you to be good or evil. The choice, and the responsibility, are yours.